
Teammate Relay
Connect two careers.
Build a chain of MLB teammates from the start player to the target. Use as few added players as you can.
- 10 player spots. Start and target don’t count. The target joins automatically.
- 3 undos. Take back your last player. Each Undo costs one point.
- No timer. Only verified connections add a player. Rejected picks use no spots or undos.
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How Teammate Relay works
Teammate Relay asks you to connect two baseball careers through players who were teammates. The challenge is choosing useful bridges: a well-travelled player can connect clubs and generations, while a familiar franchise star can open a different route. There is no timer, so you can think through each step.
How to play
- Start from the player at the left and search for a former teammate. Each accepted player becomes the next link in your chain.
- Use each player once, with up to ten intermediate players. The starting player and target do not use those places.
- Reach someone who also connects to the target and the game adds the target automatically. You have three undos to remove the last intermediate player if you want to change direction.
Scoring
A win matching the best route without undos earns 100 points. Longer winning routes earn proportionally fewer points, and each undo subtracts one. For example, four intermediate players against a round target of two, with one undo, earns 49. The start and target are excluded from those counts. Any completed relay earns at least one point; giving up earns zero.
Playing tips
Consider the target's teammates as well as the current player's. Players with several club stops can bridge those groups. Picks that are not accepted use no player spot or undo, but a successful detour can make your eventual route longer.
Have a question about a rule or result? Contact the ballgames.app team.